Examining the Influence of Gamification on the Enjoyment, Engagement, and Motivation of Secondary School Students: A Case Study of Vevox. International Journal of Current Educational Studies, [S. l.], v. 2, n. 2, p. 1–15, 2023. DOI: 10.5281/zenodo.8422726. Disponível em: https://ijces.net/index.php/ijces/article/view/77. Acesso em: 21 nov. 2024.